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Worms merchandise wriggles its way into retail

Plush toys, posters and much more for the legendary video brand

Team 17 and AT New Media, licensing agent on behalf of Team 17 for the Worms merchandise, have announced that the first lines of Worms branded product are now available from retailers across Europe.

Since the first incarnation of the hilarious strategy game was unleashed onto the video-gaming world in 1995, the wriggling warriors have appeared on over 20 gaming platforms and an ever-increasing number of titles has led to sales of approximately 30 million retail copies to date. The Worms brand has also been at the forefront of modern distribution trends and has seen sales in excess of 13 million on mobile phone handsets (Worms for iPhone on the Apple AppStore has seen the game achieve number 1 in over 40 countries, and the ‘top 5 games’ chart position in over 70 countries), as well as enjoying huge success on the new digital video-game platforms, with Number 1 hits on Xbox LIVE Arcade, PlayStation Network, and Steam for PC.

Gaya has now launched its eagerly awaited new plush range based on the Super Sheep - one of the cutest and most potent weapons in the Worms™ crazy arsenal of weapons – that features a sound chip that plays the Super Sheep’s explosive fanfare when squeezed. The product is now available from a variety of quality partners across Europe, including Amazon in the UK and Germany, TheGeekestLink.com (United Kingdom), Gamelegends.de (Germany), Fnac.es (Spain), GAME.se (Scandinavia), and Foregames.nl (Benelux), with more to follow soon.

A fantastic Worms poster is also available courtesy of GB Posters - the full colour ‘maxi’ poster features five colourfully attired Worms characters adorned with the slogan “WE’LL GET YOU!” and can be bought directly from the company’s website at www.gbposters.com.

This promises to be just the start of an extensive Worms licensing programme - other merchandise currently in development and set to be launched in 2012 includes a fantastic range of collectible plush and keyrings from IGS (GameOn), as well as apparel, squeezies, mugs, figurines and collectibles.

Alan Perrie, Head of Marketing at Team17 says, “Considering we only started this process earlier this year, we are incredibly excited by the results and where this merchandising program is taking the Worms brand. We look forward to bringing more merchandise partners on board in 2012, as we also continue to develop and bring to market new, high quality and exciting Worms games and Apps across numerous platforms next year, and also integrating our merchandising program even further into our release schedule.”

Simon Kay, CEO of AT New Media, adds, “Worms as a brand is selling more units now than ever before, and with this growing interest, we have started to see a fantastic range of products and concepts develop. We hope that the existing and new Worms fans love the ‘incoming’ range of merchandise, and enjoy how the significant depth and customization that exists within this great gaming brand lends itself to some very exciting and innovative products.”

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